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SimDeck
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ChinaEgyptClassroom

Built for classroom simulations with cards, roles, and teacher control.

SimDeck started from a practical classroom need: history games often ask students to manage resources, powers, blocks, labor, or permissions. Those cards are useful because they make the simulation tangible, but they are hard to track once a class starts moving.

The product keeps the teacher in control. Teachers create card templates, assign role packages, deal starting cards, monitor inventories, and undo supported actions when a classroom mistake needs to be corrected.

Student pages stay simple. A teacher creates each student with a username and four-number code, prepares classwork ahead of time, and the student signs in to see only their own classes and cards.

Topic skins are part of the teaching tool. Ancient Egypt, Ancient China, and generic classroom games can each feel like a different classroom material system without using sacred symbols, decorative scripts as ornament, or fantasy-card styling.

Project credit

Developed for The Paideia School

SimDeck was developed by Henry Van Ness with Zakir Mamdani for David Millians at The Paideia School.

Open teacher help

SimDeck is demo classroom software for role-based card inventories.

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