Built for classroom simulations with cards, roles, and teacher control.
SimDeck started from a practical classroom need: history games often ask students to manage resources, powers, blocks, labor, or permissions. Those cards are useful because they make the simulation tangible, but they are hard to track once a class starts moving.
The product keeps the teacher in control. Teachers create card templates, assign role packages, deal starting cards, monitor inventories, and undo supported actions when a classroom mistake needs to be corrected.
Student pages stay simple. A student enters an access code, sees active cards first, can use a card, and can send a card to a classmate when the simulation calls for it.
Topic skins are part of the teaching tool. Ancient Egypt, Ancient China, and generic classroom games can each feel like a different classroom artifact system without becoming a fantasy card game.
Project credit
Developed for The Paideia School
SimDeck was developed by Henry Van Ness and Zakir Mamdani for David Millians at The Paideia School.